-=CnC: Tiberium Alliances 101
Strategy Guide v3=-

Bone-chilling suspense, gripping storyline of the Cnc: TS & you live forever
(Immortal Legends) are some of the things that give this game its charm &
appeal —Enough rambling. I’m amused. It’s all staged for the grand finale (You
can find the videos on Youtube.)

Command points are replenished every 6
minutes (10 per hour.)

Don’t waste your time with the MCV —focus on researching new units like
the BlackHand.

Wait for your resources cap to amass [at 1M] & then spend the lumpsum on
economy (after Base defenses.)

Try to get 10k RP min. for every 12 CP. It doesn’t matter if you get
Total Defeat, as long as you rake in the RP ! Avatars are good for raiding ! Check if Forgotten actually attack in your server —waste of Base Defenses otherwise.

Use cnc-opt.com to optimize your base layout for efficiency. & Battle
Simulator V2 —indispensable tool that tells you how much RP you get in advance.

Fnck continuous production —leave your comp on to receive Package
bonuses —’tis the best way ‘sno joke !

You change your base name by clicking on base info there should be a button
at the bottom of window

Current stats:: lvl 41 Resource Structures & lvl 42 Silos\Accu |Def tech upgr first or you'll be exposed\ vuln to attack.

Support Structures - Skystrike, Ion Canon, Falcon

To change game ID: 1) login in to origin @ http://www.origin.com 2) go through the security questions (if any) 3) change to the new name you wish to have 4) log out of origin 5) log into https://gamecdnorigin.alliances.commandandconquer.com/WebWorldBrowser/index.aspx immediately before logging into any TA:CnC world
Click here to see article
Tiberium Alliances Field Manual

Needs more info on finding good base layout from ruins...

Refinery next to PP\ and\or Tib field boosts credit production
EA Phenomic shut down

Each alliance member that obtained a satellite code can inject a virus to weaken the Forgotten Fortress, once its shield is down.
-=Red Alert Tips=-
https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/47905
https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/13721
https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/1699
https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/7857
AT instead of AP, Turret instead of Flame Tower, Parabombs on Artillery, 10 MIG, Chinook, Camo Pillbox, Fake Structures, The Mine Layer carries
only 5 mines, and can be reloaded at the Service Depot. Mobile Gap Generator Don't bother with these against the CPU. (Mobile Radar Jammer) - If near the enemy's radar dome (within 15 spaces), this unit will effectively shut down the enemy's radar. Good to put near an enemy base, before attacking. Mammoth Tank Also, it can repair itself to half health for free, if given time. Only vehicles can be chronoshifted to a new destination; living matter will spontaneously combust. The Iron Curtain will change the molecular structure of a unit, making it impervious to all damage. This effect lasts for 45 seconds. Iron Curtain Charges every 11 minutes. Nuke
Charges every 13 minutes. Parabomb Charges every 14 minutes. Paratrooper
Charges every seven minutes. Chronoshift Charges every seven minutes. Only structures that have over 75 percent structural damage can be taken over by an engineer. If the arrows are red, the engineer can only damage the building. When it is green, it's okay to take it over. Engineers can repair friendly structures back to full health.